Fortnite items would be like if they revamped the jungle

May-10-2019

A lot of it is how quickly you can recall a similar social situation and blurt out whatever line worked then (or the better alternative you came up with hours later). You cant come up with great lines like this every time, so pattern matching plays a big role.


That was my first thought watching this: that presenter is smooth as hell. If someone was talking shit about a game I made I’d want him to be the interviewer.


Never could get into fortnite what are they changing that these two don't like? Aren't they always adding and changing shit? Whats different this time?


Probably the fact that it’s changing almost every week. As a competitive player it has to be exhausting keeping up when your game changes so often.


Havn't looked at league patches lately but in general for moba's they very minorly tweak things. Often it will only be hero changes, if they increase a heal from 150 to 160 on a champion you don't play it barely affects you.


A lot of it is how quickly you can recall a similar social situation and blurt out whatever line worked then (or the better alternative you came up with hours later). You cant come up with great lines like this every time, so pattern matching plays a big role.


That was my first thought watching this: that presenter is smooth as hell. If someone was talking shit about a game I made I’d want him to be the interviewer.


Never could get into fortnite what are they changing that these two don't like? Aren't they always adding and changing shit? Whats different this time?


Probably the fact that it’s changing almost every week. As a competitive player it has to be exhausting keeping up when your game changes so often.


Havn't looked at league patches lately but in general for moba's they very minorly tweak things. Often it will only be hero changes, if they increase a heal from 150 to 160 on a champion you don't play it barely affects you.


Fortnite items buy would be like if they revamped the jungle every 2 weeks or did changes to minions or how much gold you get in the game.


Perfect example of the jungle. Everybody experiences the same jungle in League, similar to how everybody utilizes the same equipment in Fortnite. If they changed that every 2 weeks that would be almost nauseating.


League has usually minor balance changes every 2 weeks, where every other patch will be somewhat larger changes.


LoL and Riot tend to only do the huge overhauls and changes as a wide sweeping thing in the pre-season so that it doesn't affect the ranked season. Champion VGUs are the exception (where they'll completely remake a champion's kit. They teased the Mordekaiser rework coming soon) Champs they VGU are almost always unhealthy for the game or nerfed completely out of the meta though, so it doesn’t really have any negative effects when they’re reworked. 


I have a lot of problems with Riot but generally they do a very good job of not disrupting the competitive scene.That's true. Although some champions they just cannot get right... Morderkaiser is on his third rework now I believe? Some of them are absolutely fantastic like Warwick. He was the first jungler I ever played and he was alright. That was back in like season 2. His rework was top notch though and they've barely had to touch him.


 Others have been hit and miss like Urgot, Aatrox, Kayle and Akali. Those reworks have had mixed reactions. Then there's Ryze... The champion they have reworked so many times, one of the skins has a taunt for him about his rework count (Pulsefire Caitlyn I think is the name?)


Yeah generally VGUs and new champs get mixed reactions at first, but over time either people learn how to play against them properly or they get balanced well enough. I don’t remember the last time they released a new/reworked champ that was truly indisputably broken, so I gotta give them props there.


I think mord’s problem with reworks is that his basic concept is really strange, so he’s hard to make balanced. Like, how do you make a super tank with high DPS balanced? I have no goddamn clue, but hopefully they get it right with this upcoming rework.


Patches would be like if they revamped the jungle every 2 weeks or did changes to minions or how much gold you get in the game.


Perfect example of the jungle. Everybody experiences the same jungle in League, similar to how everybody utilizes the same equipment in fortnite weapons. If they changed that every 2 weeks that would be almost nauseating.


League has usually minor balance changes every 2 weeks, where every other patch will be somewhat larger changes.


LoL and Riot tend to only do the huge overhauls and changes as a wide sweeping thing in the pre-season so that it doesn't affect the ranked season. Champion VGUs are the exception (where they'll completely remake a champion's kit. 


They teased the Mordekaiser rework coming soon)Champs they VGU are almost always unhealthy for the game or nerfed completely out of the meta though, so it doesn’t really have any negative effects when they’re reworked. I have a lot of problems with Riot but generally they do a very good job of not disrupting the competitive scene.That's true. Although some champions they just cannot get right... Morderkaiser is on his third rework now I believe? 


Some of them are absolutely fantastic like Warwick. He was the first jungler I ever played and he was alright. That was back in like season 2. His rework was top notch though and they've barely had to touch him. 


Others have been hit and miss like Urgot, Aatrox, Kayle and Akali. Those reworks have had mixed reactions. Then there's Ryze... The champion they have reworked so many times, one of the skins has a taunt for him about his rework count (Pulsefire Caitlyn I think is the name?)


Yeah generally VGUs and new champs get mixed reactions at first, but over time either people learn how to play against them properly or they get balanced well enough. I don’t remember the last time they released a new/reworked champ that was truly indisputably broken, so I gotta give them props there.


I think mord’s problem with reworks is that his basic concept is really strange, so he’s hard to make balanced. Like, how do you make a super tank with high DPS balanced? I have no goddamn clue, but hopefully they get it right with this upcoming rework.